Game Programming - CSCI 3213
Spring 2026 - Week 11
Oklahoma City University
Positive aspects that work well
Constructive criticism with suggestions
Questions and ideas for exploration
| Issue | Solution |
|---|---|
| Players don't understand controls | Add simple on-screen control hints |
| Core mechanic isn't fun yet | Iterate on feel (speed, timing, feedback) |
| Players don't know the objective | Add clear goal indicators or tutorial |
| Difficulty too high/low | Adjust enemy count, health, or timings |
| Game loop isn't engaging | Re-evaluate core mechanic or add variety |
| Too many bugs | Focus on stability before next milestone |
You will rotate through 3 playtesting groups of 3-4 students each.
=== First Playable Feedback - Week 11 ===
Playtester: [Name]
Date: [Date]
What Worked:
- [Positive feedback]
- [What they enjoyed]
What Didn't Work:
- [Confusion points]
- [Frustrations]
Suggested Changes:
- [Specific suggestions]
- [Ideas to explore]
Observed Behavior:
- [What you noticed while watching]
Action Items:
1. [Fix X by Week 12]
2. [Improve Y for Core Mechanic Demo]
| Priority | Type of Feedback | Action |
|---|---|---|
| 🔴 Critical | Players can't understand core mechanic | Fix immediately (this week) |
| 🔴 Critical | Game crashes or has game-breaking bugs | Fix immediately (this week) |
| 🟡 High | Core mechanic isn't fun | Iterate by Week 12 |
| 🟡 High | Players get stuck or frustrated | Address by Week 12 |
| 🟢 Medium | Feature requests or nice-to-haves | Consider if time allows |
| 🟢 Medium | Visual polish or sound | Save for Beta (Week 15) |
| ⚪ Low | Subjective preferences | Consider but don't prioritize |
Share with the class (volunteers):
Great work today! Keep iterating! 🚀